White Sardine
WATER 2

White Sardine

  • Archetype:
  • White

  • ATK:
  • 800

  • DEF:
  • 0

  • View:
  • 3070




You can send 1 "White Sardine" from your Deck to the GY; Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. You can only use this effect of "White Sardine" once per turn. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
62± 6/ 100
Power Score
Intrinsic 60
Deck 62

White Sardine — Power Evaluation

Final Score: 62 ± 6 · Confidence: Medium

  • Intrinsic: 60 · Deck: 62.5 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Material body

Why it scores here

White Sardine reliably turns one hand Special Summon into a single Level 2 WATER body, and it can self-mill a copy to become a GY Tuner for the rest of the turn. Its 800 ATK and 2-copy-or-3-copy presence earn no points on their own; deck frequency only confirms the role is practical, not that the card is strong. The Extra Deck summon lock, no interaction, and absence of any recorded combo boards keep it in the low-to-mid 60s.

Axis scores

Axis Score Evidence
Accessibility 70 Summonable from hand with no searcher required and a self-mill cost met by the 3-copy shell in 378 of 400 decks; no route beyond the hand is recorded (inferred).
Combo & Conversion 45 No recorded combo boards exist; its own summon yields one body, and the GY Tuner follow-up is text-only (inferred).
Resource Economy 45 It sends one copy from Deck to GY for one body with no draw or refuel, roughly even (inferred).
Effect & Interaction 5 Its only effect is its own summon route; it has no opponent interaction in the text (verified).
Material Utility 65 A Level 2 WATER Fish that becomes a Tuner from the GY for the turn is clean Synchro material (verified).
Resilience & Flexibility 55 It has two live zones, hand and GY, but the hand effect is once per turn and a single negate ends it (inferred).
Deck-Building Efficiency 72 Three copies run in 378 of 400 decks with no garnets, and the only restriction is a rest-of-turn Extra Deck lock (observed).

Calculation

Weight profile: 0.7 Starter/Combo enabler + 0.3 Material body. Intrinsic ≈ 60, Deck ≈ 62.5, Meta = provisional. Modifiers: self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Hand-summoned Level 2 body that needs no searcher
  • Converts a milled copy into a GY Tuner for Synchro material in the same turn
  • Cheap to run: 3 copies in 378 of 400 decks, no garnets, 29 archetypes

Weaknesses

  • No opponent interaction
  • Single hand route, once per turn
  • Extra Deck Special Summon lock for the rest of the turn

Counters / choke points

  • Negation of its hand effect (inferred from text; no counter data supplied)

Best use

Level 2 hand-summon starter and GY Tuner. Decks: Ghoti, White Aura, Shark, Icejade, Ice Barrier. Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: hand Special Summon, once per turn, Deck-to-GY cost, GY Tuner clause; 400 of 400 decks run the card, average 2.94 copies; Top partner White Aura Whale in 95.8% of decks
  • Observed: Deck appearance 100% across 29 archetypes; Abyss- usage inclusion 66.7% at typical 3 copies; Main deck gameplay type 7 in 77.2% of decks
  • Inferred: Hand is the only practical route; GY Tuner conversion adds material value; Combo role is modest without recorded boards
  • Data gaps: no combos supplied - combo conversion is text-only inference no guides supplied no rulings supplied no banlist token - assumed 3 copies (unlimited)











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