WATER
2White Sardine
Archetype:
White
ATK:
800
DEF:
0
View:
3070
You can send 1 "White Sardine" from your Deck to the GY; Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. You can only use this effect of "White Sardine" once per turn. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn.
White Sardine — Power Evaluation
Final Score: 62 ± 6 · Confidence: Medium
- Intrinsic: 60 · Deck: 62.5 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Material body
Why it scores here
White Sardine reliably turns one hand Special Summon into a single Level 2 WATER body, and it can self-mill a copy to become a GY Tuner for the rest of the turn. Its 800 ATK and 2-copy-or-3-copy presence earn no points on their own; deck frequency only confirms the role is practical, not that the card is strong. The Extra Deck summon lock, no interaction, and absence of any recorded combo boards keep it in the low-to-mid 60s.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Summonable from hand with no searcher required and a self-mill cost met by the 3-copy shell in 378 of 400 decks; no route beyond the hand is recorded (inferred). |
| Combo & Conversion | 45 | No recorded combo boards exist; its own summon yields one body, and the GY Tuner follow-up is text-only (inferred). |
| Resource Economy | 45 | It sends one copy from Deck to GY for one body with no draw or refuel, roughly even (inferred). |
| Effect & Interaction | 5 | Its only effect is its own summon route; it has no opponent interaction in the text (verified). |
| Material Utility | 65 | A Level 2 WATER Fish that becomes a Tuner from the GY for the turn is clean Synchro material (verified). |
| Resilience & Flexibility | 55 | It has two live zones, hand and GY, but the hand effect is once per turn and a single negate ends it (inferred). |
| Deck-Building Efficiency | 72 | Three copies run in 378 of 400 decks with no garnets, and the only restriction is a rest-of-turn Extra Deck lock (observed). |
Calculation
Weight profile: 0.7 Starter/Combo enabler + 0.3 Material body. Intrinsic ≈ 60, Deck ≈ 62.5, Meta = provisional. Modifiers: self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Hand-summoned Level 2 body that needs no searcher
- Converts a milled copy into a GY Tuner for Synchro material in the same turn
- Cheap to run: 3 copies in 378 of 400 decks, no garnets, 29 archetypes
Weaknesses
- No opponent interaction
- Single hand route, once per turn
- Extra Deck Special Summon lock for the rest of the turn
Counters / choke points
- Negation of its hand effect (inferred from text; no counter data supplied)
Best use
Level 2 hand-summon starter and GY Tuner. Decks: Ghoti, White Aura, Shark, Icejade, Ice Barrier. Suggested copies: 3.
Evidence & gaps
- Verified: Card text: hand Special Summon, once per turn, Deck-to-GY cost, GY Tuner clause; 400 of 400 decks run the card, average 2.94 copies; Top partner White Aura Whale in 95.8% of decks
- Observed: Deck appearance 100% across 29 archetypes; Abyss- usage inclusion 66.7% at typical 3 copies; Main deck gameplay type 7 in 77.2% of decks
- Inferred: Hand is the only practical route; GY Tuner conversion adds material value; Combo role is modest without recorded boards
- Data gaps: no combos supplied - combo conversion is text-only inference no guides supplied no rulings supplied no banlist token - assumed 3 copies (unlimited)






